How do I get programs into my Nintendo DS? The Methods Which Slot-1 Device should I buy? What is DLDI? So, which Slot-1 devices are good? R4DS M3 Real Cyclo DS Evolution Where do I get one of these Slot-1 devices? The Slot-2 Device of Choice Running Multiple Software Titles 4. How do I create programs? All About devkitPro The Wonderful World of libnds Installing devkitARM Installing libnds from source The Next Step 5. How do I display a background? Some Background Information The 2D Graphics Engines The Fifth Mode A Fine Affine Background Coding with this Manual Initializing the Hardware Configuring the VRAM Banks Setting up the Affine Backgrounds Fixed Point Number Primer The Basics of DMA Working with the Makefile Gritty Crash Course Putting in the Star Fields Compiling 6. What is a sprite? How do I use them? Magical Fairies? The OAM Information About the Sprite Hardware How Sprites are Stored in Memory Sprite Attributes Updating the OAM Initializing the OAM Rotating Sprites Showing and Hiding Sprites Moving Sprites Setting Sprite Priorities Using the Sprites Setting up VRAM for Sprites Sprite Tile Addressing Loading in a Sprite What are assertions? Displaying the Sprites Compiling 7. Basic Game Mechanics Applied to the Space Shooter Genre The Importance of Object Oriented Programming The Ship Class Making the Ship Class The Constructor Acceleration Moving the Ship Reversing the Ship's Direction Rotating the Ship Getting the Ship's Position Getting the Ship's Angle Linking the Ship into our Program Creating the Main Game Loop Compiling 8. Pre-pubescent kids to 30-year-old college dropouts have been Since the Nintendo DS debut, Nintendo enthusiasts ranging from What about the sounds? A Sound Theory The Hardware Making the Sounds Using the Sounds Getting Down with the Code The all powerful maxmod Compiling Nintendo DS Input Systems Overview Key Input Touch! Writing an Input Updating Function Writing an Input Handling Function Creating the Main Game Loop, Again Compiling 9.
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